European Championship 2024 - Online Mirror (Unrated, ICPC Rules, Teams Preferred)

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ContestId
Name
Phase
Frozen
Duration (Seconds)
Relative Time
Start Time
1949 European Championship 2024 - Online Mirror (Unrated, ICPC Rules, Teams Preferred) FINISHED False 18000 20548799 March 24, 2024, 10 a.m.

Problems

Solved$
Index
Name
Type
Tags
Community Tag
Rating
( 103 ) E Damage per Second PROGRAMMING

B'You just created a new character in your favourite role-playing game and now have to decide how to skill him. The two skill attributes to be chosen are: damage per hit and hits per second. Damage per hit is the amount of damage you deal with a single hit, while hits per second is the number of hits you can make in one second. Initially, both skill attributes are set at 0 . You have k skill points to distribute as you want; in other words, you can choose the values of the two skills so that they are positive integers with sum at most k . The tutorial of the game (the boring part you want to finish as soon as possible) consists of n monsters to be killed one after the other. The i -th monster has h_i health points, i.e., it dies after you have inflicted at least h_i damage. How can you assign the two skill attributes to minimize the time necessary to kill all the n monsters? The first line contains two integers n and k ( 1 <= q n <= q200 ,000 , 2 <= q k <= q200 ,000 ) -- the number of enemies and the number of skill points. The second line contains n integers h_i ( 1 <= q h_i <= q10^{13} ) -- the health of the i th enemy. Print two positive integers x and y ( 1 <= x, y and x+y <= k ) -- the number of skill points you want to invest in damage per hit and hits per second. If there are multiple optimal solutions, print any of them. In the first sample, there is only one monster and you have 7 skill points to distribute. If you make 3 damage per hit, you will need 5 hits to kill it. If you do 4 hits per second, you will need 1.25 seconds to beat the monster. There is no way to beat the monster faster than this. In the second sample, you will need one hit for each monster and a total time of 0.8 seconds if you distribute 4 skill points on damage per hit and the remaining 5 points on hits per second. '...

Tutorials

European Championship 2024 (EUC) Editorial

Submissions

Submission Id
Author(s)
Index
Submitted
Verdict
Language
Test Set
Tests Passed
Time taken (ms)
Memory Consumed (bytes)
Tags
Rating
253148287 N_z__ E March 25, 2024, 12:43 a.m. OK C++17 (GCC 7-32) TESTS 108 3588 8089600
253087094 PubabaOnO orzdevinwang jqdai0815 E March 24, 2024, 1:07 p.m. OK C++17 (GCC 7-32) TESTS 108 4367 24064000
253154793 Marco_L_T E March 25, 2024, 3:24 a.m. OK C++17 (GCC 7-32) TESTS 108 4992 6451200
253123001 JettyOller E March 24, 2024, 6:17 p.m. OK C++20 (GCC 13-64) TESTS 108 3415 1638400
253082067 sevlll777 E March 24, 2024, 12:30 p.m. OK C++20 (GCC 13-64) TESTS 108 3634 13926400
253097974 sevlll777 E March 24, 2024, 2:28 p.m. OK C++20 (GCC 13-64) TESTS 108 3650 13926400
253091164 tourist ecnerwala E March 24, 2024, 1:38 p.m. OK C++20 (GCC 13-64) TESTS 108 4196 402432000
253163634 ship2077 E March 25, 2024, 5:48 a.m. OK C++20 (GCC 13-64) TESTS 108 4352 1638400
253162782 Kevin114514 E March 25, 2024, 5:38 a.m. OK C++20 (GCC 13-64) TESTS 108 4398 178585600
253076488 Kevin114514 CrTsIr Atomic-Jellyfish E March 24, 2024, 11:46 a.m. OK C++20 (GCC 13-64) TESTS 108 4492 178585600
253111101 N_z__ E March 24, 2024, 4:19 p.m. OK C++20 (GCC 13-64) TESTS 108 4539 9113600
253076719 Kevin114514 CrTsIr Atomic-Jellyfish E March 24, 2024, 11:48 a.m. OK C++20 (GCC 13-64) TESTS 108 4601 178585600
253163491 ship2077 E March 25, 2024, 5:47 a.m. OK C++20 (GCC 13-64) TESTS 108 4617 3276800

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